$30
Prepay at the field before event.
$40
Pay at the field the day of the event.
Cash Only
In this Halloween themed T1 Airsoft event, whispers on the net report that a super soldier serum has been developed, promising to give soldiers unmatched stamina, strength, and resistence. Unfortunately, some sort of breakout as occured and local militaries being sent in to investigate and retrieve any information or samples on the ground.
Tensions rise between the nations of Greenerland and Tanistan after reports surface that the country of Oliveguay was developing biological weapons capable of reanimating the dead. Both nations secretly send covert teams across the border to investigate, recover, or destroy whatever remains of the project.
Inside Oliveguay, the operatives find empty towns, evidence of hurried evacuations, and unsettling signs of experimentation—abandoned labs, strange plant growths, and empty vials marked with the codename Voodoo Mask. Worse yet, each unit begins to show signs of mutation.
Now, both special forces Greenderland and Tanistan forces find themselves infected, cut off, and unable to extract without a cure. A simple extraction mission becomes a desperate fight for survival between highly trained military units.
There are three primary ways of winning Voodoo Mask.
Buildings are marked with numbers in blocks, such as the 100 block, 200 block, etc. Areas in red are off limits. The map may be used with MGRS grid coordinates but also as a simple Alpha-Numeric grid system for ease of use.
Participants wearing Multicam, Multicam Arid, 3 Color Desert, MARPAT Desert, AOR 1, Brown, Tan, or some other approved brown/tan based camouflage will be considered a part of Tanistan forces..
Local Forces placed with Tanistan will be given BLUE armbands to wear.
Participants wearing M81 Woodland, MARPAT Woodland, AOR 2, Green, or some other approved green based camouflage will be considered a part of Greenerland forces..
Local Forces placed with Greenerland will be given GREEN armbands to wear.
Some participants will be given a white armband to identify them as Medics. Medics can reset bandages of other players by giving them water. Only Medics can interact with biological samples and complete research objectives.
Some participants will be given a orange armband to identify them as Engineers. Engineers can use rolls of orange tape to 'destroy' in-game objectives and various other things.
The Ares Alpha app brings real-time position of your teammates, a hierarchical chain of command, mission updates from the game organizer, as well as transmission of information to the team leaders on the battlefield.
Leadership for both sides will have access to tablets and phones that track the location of leaders, allowing commanders to control each side's forces more accurately.
Command may use the provided systems to place markers for enemy forces, routes, and various other things during the course of the event for leadership on the field.
All leadership will be provided with radios during the course of the event to ensure that communication is maintained.
For all participants interested, command will provide training opportunities prior to the event to ensure that everyone is on the same page and doing their best during the course of the event!
Many objectives during the event will have QR codes attached to them that players can use their mobile device to scan to score.
The standard rules for the T1 Airsoft Outdoor Field are all in effect during the course of Battleground events. To read them click the link below.
When a normal participant is hit they may return back to their HQ immediately or stay where they are for however long they want. This allows them to wait for medics or simply head back whenever they feel like it.
However, once a player decides to "die" and return to HQ, they may not change their mind, receive Buddy Aid, or be reset by a Medic. They may only return to HQ at this point.
All participants should have between 3 bandages on their person.
When a participant is hit and becomes a "dead-man", they may be revived by any other still alive participant. The alive participant will take one of the dead-man's bandages and securely tie it around the dead-man's arm. Once finished, the dead-man becomes alive again and is back in the game.
Every participant may receive buddy aid once.
In order to receive additional buddy aids you must be wearing body armor.
Bandages may only be removed at your HQ or by a Medic.
If you are hit again and have reached the maximum number of Buddy Aids you can receive, you must respawn at your HQ.
All participants may receive Buddy Aid once. For every piece of armor you are wearing, you gain an additional buddy aid. Helmets and Plate Carriers are the only things that count as body armor. Chest rigs do not count as body armor.
If a player is wearing ONE piece of body armor (either a Helmet OR Plate Carrier), then they may receive Buddy Aid twice before having to respawn at their HQ.
If a player is wearing TWO pieces of body armor (both a Helmet AND Plate Carrer), then they may receive Buddy Aid three times before having to respawn at their HQ.
Medics are special participants who may "reset" a player's Buddy Aid count by removing their bandages.
To do this, Medics have a backpack full of water bottles. When they arrive at a participant with bandages they will give them a water bottle. The bandaged player will then drink the whole water bottle. Once the water bottle is finished, he will return the empty water bottle to the medic (don't litter!). Once the Medic has the empty water bottle they will remove any bandages on the participant.
Once a player has all their bandages removed they are essentially "reset" and may receive Buddy Aid again normally.
Medics can reset both alive and dead players.
Additionally, as medical personnel it is their responsibility to conduct research and coollect samples in the area.
Medics are the only players who may carry or move biological samples or complete research objectives during gameplay.
Engineers are special participants who may use rolls of orange tape to signify certain things during the course of the game.
Engineers can 'destroy' rebel equipment left out by rebel players by placing orange tape on them. Any items, such as body armor, chest rigs, airsoft guns, ammunition, or anything else that has orange tape placed on it is considered to have been destroyed by explosives. This tape can only be removed at respawns.
Other objectives given by staff may require engineers to use orange tape to signify detruction of objectives as well.
This event will be held in October of each year.
All times are tentative and depend on players and various other factors.
02:00pm: Gates open.
02:00pm-06:00pm: Sign-in and chronograph open.
06:30pm-07:00pm: Night Game briefing.
7:00pm:10:00pm: Tentative Evening/Night Game.
0900: Gates open.
10:00am-11:00am: Sign-in and chronograph open.
11:00am-11:30am: Event briefing.
1200pm-5:00pm: Day Game.
5:00pm-6:30pm: Evening break.
6:30pm-7:00pm: Night Game briefing.
7:00pm:10:00pm: Night Game
0900: Gates open.
10:00am-11:00am: Sign-in and chronograph open.
11:00am-11:30pm: Event briefing.
1200pm-5:00pm: Day Game.
4:30pm-5:00pm: Event debriefing.
6:00pm: Field closes.
The T1 Airsoft events will utilize discord to allow participants to meet each other, communicate, and coordinate for the next event. Make sure to join the Oklahoma Airsoft Discord to stay in the loop!