La Nevera

(405) 600-4631

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(405) 600-4631

La Nevera
  • Home
  • Field Address
  • Rules
  • Field Map
  • Events
  • Waiver
  • Contact Us
  • Gallery

Field Rules

Community Standards + Safety

Cheating

  • Cheating and/or disobeying the following rules will not be tolerated. You will be asked to leave and banned from future play if found cheating. 

Waiver

  • The online annual waiver must be completed and submitted before players are allowed onto the field to play airsoft.
  • The annual waiver is based on the physical year. Each physical year the waiver must be filled out again.
  • If a player is under the age 18 a parent or legal guardian must fill out the waiver using the player's name and age.

Age

  • The minimum age is 8. 
  • Players under 12 will require a parent or guardian to be present for their first time. 
  • Players under 18 require a waiver signed by a parent or guardian. 
  • Players under 18 are required to wear lower face protection as well. 

Dress Code

  • Players are NOT allowed to wear any red clothing. Red is the color for "Do not shoot" dead rags and staff uniforms are red.
  • Footwear must be closed toe and heal.

Conduct

  •  All participants are expected to treat each other with respect.
  • Do not call other participants out as ‘hit’. They will call themselves out if they were hit.
  • Hate speech of any kind is not allowed.
  • Threatening other players will result in an immediate ban.  

Ammunition

  • Players may bring their own BBs to use.
  • All BBs must be biodegradable.
  • All BBs must be 0.20g or heavier. 
  • We suggest only using high quality BBs.

Real Firearms

  • Real firearms are not allowed at the field due to the similarities with airsoft replicas.

Administration

  • Admins are the only figures on the field with authority. Do not attempt to resolve issues yourself.
  • Admins may be reached via radio on Channel 10 (Frequency 467.612).
  • All players are expected to listen to administration at all times.  

Eye + Face Protection

  • All players must wear full sealing ANSI Z87.1 rated eye protection. 
  • Eye protection must be worn at all times while on the field. 
  • Eye protection is a zero tolerance policy.  
  • All players under 18 years old must wear lower face protection.
  • Face protection worn by players under 18 years old must be BB resistant. Plastic or metal mesh, fabric alone is not enough.

Night Time Game Play

  • Full sealing ANSI Z87.1 rated eye protection must be clear.
  • No tint clear eye protection is a zero tolerance policy.
  • All players must have a way to illuminate the ground to be able to return to the parking lot.


Gameplay

Dead Rags & Dead Lights

  • It is mandatory that participants to have dead rags on their person at all times. 
  • Dead rags are a piece of red cloth (minimum of 12 inches x 12 inches in size) to be prominently displayed when shot by a BB during gameplay.  
  • Dead Lights are red lights or red cloth held over red lights to be prominently displayed when shot by a BB during night-time or low-light gameplay.

Emergency Call "Blind Man!"

  • All players are required to yell "Blind Man!" when a player is injured or risks being injured, such as when their eye protection falls off for example.
  • If you hear someone yelling "Blind Man!" stop playing, stop where you are, and yell "Blind Man!".
  • Remain where you are until an admin yells "All Clear! Game On!"

Blind Firing

  • Blind firing is where a participant shoots their replica without aiming, specifically around a corner. Blind firing is strictly prohibited.  

Radios

  • We suggest bringing a radio for long range communications.
  • Listening to the other team's communications is prohibited unless directed by administration.
  • Jamming a radio frequency in any way is not allowed.

Death In Game

  • Admins will explain what to do when you die in game before each game as different games we play may have different respawn rules.
  • When you die, yell "HIT!" unless killed with a melee weapon.
  • You are considered dead if struck by a BB.
  • You are considered dead if a grenade explodes within 20ft of you, regardless of whether you are hit by a BB or not.
  • You are considered dead if you are touched from behind by a rubber training weapon.
  • When dead you must display a dead rag or dead light.

Melee Kills

  • Contact kills are made with realistic training weapons. Players may only complete a contact kill against another player from behind.  

Safety Kills "Bang Bang"

  •  We do not provide ‘safety kills’ at our field. 
  • Players must be killed as explained in "Death In Game" and "Melee Kills".
  • If you decide to offer someone to call themselves 'dead' they may accept it.
  • Calling yourself dead is final. You may not change your mind afterwards or while walking off.  


Airsoft Guns + FPS

Chronography + Inspection

  • All participants are required to have their airsoft replicas chronographed before participating in any games. 
  • Participants are also required to surrender their replicas for inspection to the administration if asked to insure safe replica operations.  
  • Failure to surrender replicas to administration upon request will result in removal from the field.

FPS + MED + Replica Classes

  • FPS (Feet Per Second) is the measurement of how fast BBs are traveling as they exit the replica. FPS is measured using a 0.20g BB as a standard. Heavier BBs will have lower FPS limits.
  • MED (Minimum Engagement Distance) is the minimum distance at which you can shoot someone. A 40ft MED means you cannot shoot someone who is closer than 40ft to you.
  • Different airsoft replicas are separated into different classes, each with specific rules regarding their FPS and MED.
  • Refer to the weapon class below for

Replica Class 1 (General)

  • Consists of most rifles, pistols, shotguns, and sub-machine guns.
  • 400 FPS limit (using 0.20g BB)
  • 0 ft MED / NO MED
  • Semi-automatic fire only.

Replica Class 2 (DMR)

  • DMR (Designated Marksman Rifle) is a classification used for replicas that fall in between being a regular rifle and a sniper rifle.
  • Must have a magnified optic attached.
  • 450 FPS limit (using 0.20g BBs)
  • 40 ft MED
  • Semi-automatic fire only.

Replica Class 3 (Machine Guns)

 

  • Machine guns are replicas modeled after real world machine guns, such as the M249, M60, RPK, and PKM.
  • Machine gun replicas typically use box fed magazines for ammunition.
  • 450 FPS limit (using 0.20g BBs)
  • 40 ft MED
  • Full Auto fire allowed. Burst fire encouraged.

Replica Class 4 (Sniper Rifles)

  

  • Class 4 replicas consist of bolt action sniper rifle models.
  •  Must have a magnified optic attached. 
  • Sniper rifle replicas are typically spring or gas operated.
  • 550 FPS limit (using 0.20g BB)
  • 80 ft MED
  • Bolt action only. (You fire and then have to manually operate the bolt to load another BB.)

Grenades

  •  All grenades have a 20ft kill radius.
  • BBs expelled from any type of grenade count as a ‘hit’, even if more than 20ft away.
  • Walls and half walls count as cover against a grenade. However, other players, trees, and items do not.
  • All grenades must detonate to count as a kill.
  • Previously detonated grenades or shells are not allowed to be thrown at other participants to fool them. 
  • Detonated grenades or shells are considered destroyed once used.
  • Grenades may only be rearmed at respawn.  

Grenade Launchers

  • Grenade launchers are allowed but with specific restrictions. Any violation of these restrictions may result in expulsion.
  • Only approved foam rockets may be used in grenade launchers. Grenade shells may not be loaded with BBs, only gas. This gas should only be used to propel foam rockets.
  • Any foam rocket fired from a grenade launcher is considered a grenade, with a 20ft kill radius.
  • Grenade shells used to propel foam rockets may only be recharged at respawn. 

Rentals Available upon request


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