La Nevera

(405) 600-4631

  • Home
  • Field Address
  • Rules
  • Field Map
  • Events
  • Waiver
  • Contact Us
  • Gallery
  • More
    • Home
    • Field Address
    • Rules
    • Field Map
    • Events
    • Waiver
    • Contact Us
    • Gallery

(405) 600-4631

La Nevera
  • Home
  • Field Address
  • Rules
  • Field Map
  • Events
  • Waiver
  • Contact Us
  • Gallery

BATTLEGROUND

Admission

$30

Pay at the field the day of the event.


Cash Only

Field Adress

What is Battleground?

 The Battleground events are simple combat games fought between commanders of the fictional countries of Tanistan and Greenerland. A battleground event is ran on the first weekend of every month at the T1 Airsoft Outdoor Field. Each event is apart of a year long campaign where each faction's score accumulates over the whole year, with a winner being announced at the end of the year. 


No pre-registration is required, walk-ons are welcome, and the cost of each event is the same as a normal weekend of airsoft.  Whether you are a veteran player in the community or brand new, the Battleground events are a great chance to meet people and get into the hobby!   

The Story

An ongoing war for ideological advancement...

Tanistan and Greenerland conduct several small conflicts throughout the region of Ickbeckistan to further their own ideologies.


With Ickbeckistan providing an important foothold in the middle-east, both forces work hard to secure the local populous to their cause, using local insurgencies, mercenaries, and freedom fighters to fight proxy wars against each other. While this keeps the two primary forces from all-out-war, it has made Ickbeckistan a war torn state.


The world watches with anxiety, worrying that these small scale battles will escalate into full war between two of the world's most powerful military forces.

Year Long Campaign

How to win...

The Battleground events are held on the first weekend of every month. There are three primary objectives during the event:


  • CONTROL: Both sides will be given a list of buildings and locations at specific time periods to capture and hold every hour. The team that holds the building at the end of the hour scores a point. When a building is captured leadership will report into command the time they captured it. For example, a control mission may say to hold buildings 101, 201, and 301 from 1pm till 2pm. If East captures the building at 1:45pm but then West captures it at 1:55pm, then West would earn the point for that mission.


  • RECON: Placed throughout the field will be stakes with alpha-numerical codes on them, such as ABC123. These stakes are placed evenly throughout the field. When found, leadership should report in the code to command. If the code is correct, they gain a point. Stakes must NOT be picked up and must be left where they are. If administration goes to pickup a stake and it is missing, no team will gain points for that stake. This objective lasts the whole event.


  • HIGH VALUE TARGETS (HVTs): Pictures taken of leadership alive count as one point. Pictures taken of leadership dead count as two points. These points do not stack, so taking a picture of a dead enemy leader replaces any pictures of them while alive- you may only gain 2 points per leader maximum. This objective lasts the whole event.


During the course of the event, scores will be tallied and the team with the highest score wins the event. At the end of the year, the team with the most wins wins the year!

Battleground Map

Buildings are marked with numbers in blocks, such as the 100 block, 200 block, etc. Areas in red are off limits. The map may be used with MGRS grid coordinates but also as a simple Alpha-Numeric grid system for ease of use.

CLICK TO DOWNLOAD MAP

Factions & Uniform Requirements

Tanistan

Local Forces

Local Forces

Participants wearing Multicam, Multicam Arid, 3 Color Desert, MARPAT Desert, AOR 1, Brown, Tan, or some other approved brown/tan based camouflage will be considered a part of Tanistan forces.. 


Local Forces placed with Tanistan will be given BLUE armbands to wear.

Local Forces

Local Forces

Local Forces

Participants wearing civilian clothing will be placed on the Local Forces team. Local Forces will be split between the Tanistan and Greenerland teams to even out both teams. 


Local Forces placed on the Tanistan team will be given BLUE armbands. 


Local Forces placed on the Greenderland team will be given GREEN armbands.

Greenerland

Local Forces

Greenerland

Participants wearing M81 Woodland, MARPAT Woodland, AOR 2, Green, or some other approved green based camouflage will be considered a part of Greenerland forces..


Local Forces placed with Greenerland will be given GREEN armbands to wear.

Command & Control

Ares Alpha App

The Ares Alpha app brings real-time position of your teammates, a hierarchical chain of command, mission updates from the game organizer, as well as transmission of information to the team leaders on the battlefield. 

Real-Time GPS Tracking

Leadership for both sides will have access to tablets and phones that track the location of leaders, allowing commanders to control each side's forces more accurately.

Map Markings

Command may use the provided systems to place markers for enemy forces, routes, and various other things during the course of the event for leadership on the field.

Dedicated Radios

All leadership will be provided with radios during the course of the event to ensure that communication is maintained.

Pre-Game Training

For all participants interested, command will provide training opportunities prior to the event to ensure that everyone is on the same page and doing their best during the course of the event!

Scannable Objectives

Many objectives during the event will have QR codes attached to them that players can use their mobile device to scan to score.

Event Rules

T1 Airsoft Outdoor Field Rules

The standard rules for the T1 Airsoft Outdoor Field are all in effect during the course of Battleground events. To read them click the link below.

CLICK FOR FIELD RULES

Bleed-Out

When a normal participant is hit they may return back to their HQ immediately or stay where they are for however long they want. This allows them to wait for medics or simply head back whenever they feel like it.


However, once a player decides to "die" and return to HQ, they may not change their mind, receive Buddy Aid, or be reset by a Medic. They may only return to HQ at this point.

Leadership Bleed-Out

Unlike normal players, leadership roles have different bleed-out rules. All leaders must have a watch on their person to time their bleed-out. 


Like normal participants, leadership may wait however long they want after being hit. 


However, unlike normal participants, leadership MUST wait a minimum of 5-minutes to bleed-out. This is to allow enemy forces the chance to take photographs of them. 


If enemy forces take a photo of the leader while dead, he is free to move back to respawn at that point.

Buddy Aid

All participants should have between 3 bandages on their person. 


When a participant is hit and becomes a "dead-man", they may be revived by any other still alive participant. The alive participant will take one of the dead-man's bandages and securely tie it around the dead-man's arm. Once finished, the dead-man becomes alive again and is back in the game. 


Every participant may receive buddy aid once.  

In order to receive additional buddy aids you must be wearing body armor. 


Bandages may only be removed at your HQ or by a Medic.


If you are hit again and have reached the maximum number of Buddy Aids you can receive, you must respawn at your HQ.

Body Armor

As said, all participants may receive Buddy Aid once. For every piece of armor you are wearing, you gain an additional buddy aid. Helmets and Plate Carriers are the only things that count as body armor. Chest rigs do not count as body armor.


If a player is wearing ONE piece of body armor (either a Helmet OR Plate Carrier), then they may receive Buddy Aid twice before having to respawn at their HQ.


If a player is wearing TWO pieces of body armor (both a Helmet AND Plate Carrer), then they may receive Buddy Aid three times before having to respawn at their HQ.

Medics

Medics are special participants who may "reset" a player's Buddy Aid count by removing their bandages.


To do this, Medics have a backpack full of water bottles. When they arrive at a participant with bandages they will give them a water bottle. The bandaged player will then drink the whole water bottle. Once the water bottle is finished, he will return the empty water bottle to the medic (don't litter!). Once the Medic has the empty water bottle they will remove any bandages on the participant.


Once a player has all their bandages removed they are essentially "reset" and may receive Buddy Aid again normally.


Medics can reset both alive and dead players.

Time Table & Mission Objectives

First Weekend of Every Month

These events are held on the first weekend of every month and do not require signing up beforehand.

9:00am: Gates Open

Participants should arrive as early as possible so that they have enough time to sign-in, chrono, and prepare their gear for the day.

10:00am - 11:00am: Sign-In and Chronograph Open

Staff will attempt to sign in and chronograph any participants as able throughout the day.

11:00am-11:30pm Event Briefing

Admins will give the event briefing here, insuring that everyone know the rules for the field and how the event will run. After this briefing all participants will move their HQ respawns.

12:00pm-5:00pm: Game Play

Admins will give the event briefing here, insuring that everyone know the rules for the field and how the event will run.

Discord

Oklahoma Airsoft Discord

The T1 Airsoft events will utilize discord to allow participants to meet each other, communicate, and coordinate for the next event. Make sure to join the Oklahoma Airsoft Discord to stay in the loop!

CLICK HERE TO JOIN us on discord

Copyright © 2019 Tier one airsoft llc - All Rights Reserved.

Powered by

  • Field Address
  • Rules
  • Waiver
  • Contact Us